Wednesday, September 29, 2010

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City of Heroes: Going Rogue: Moral Choices

The City of Heroes: Going Rogue expansion pack takes the MMORPG’s good-versus-evil war into new territory, allowing your characters to migrate from superhero to villain, or vice-versa. New characters find themselves in a place known as Praetoria, a previously-unseen parallel version of the game world. There, a man named Marcus Cole became Emperor of the world, rather than the superhero Statesman — fresh characters can align themselves with the Resistance or with Cole’s Praetorian Guard, moving from a neutral stance to superhero or villain in the process. Existing characters can also visit Praetoria and learn more about its secrets. [Aug 16, 2010]

Defense Grid: Tower Defense

The enigmatic computer called Entity needs your help: build various types of towers — from basic gun turrets to lightning-dealing teslas — to stop the alien hordes threatening to overrun a desolate planet. The invaders come in 15 varieties, however, so you’ll need to plan your strategy carefully or they’ll escape with the power cores needed to turn on a dormant defense grid. “Be merciless. They are,” Entity advises. [Aug 04, 2010]

StarCraft II: Wings of Liberty: Learning to Fly

“[StarCraft] isn’t a game you can hope to master in a weekend. It takes a lifetime to get good at it,” says Dustin Browder, game director for StarCraft II: Wings of Liberty. The Zerg, Protoss, and Terrans are back for an epic storyline starring down-and-out Terran Jim Raynor. The non-linear campaign lets you choose missions in any order. Browder and his team revamped StarCraft’s graphics with stunning 3D visuals and they painstakingly reworked all three races’ units for the optimal strategic challenge. [Jul 27, 2010]

Mini Ninjas: Small Stature, Big Powers

An evil samurai warlord is using Kuji magic to turn innocent animals into mindless minions. As a fellow Kuji adherent, only the fledgling ninja Hiro can stop him. With help from his fellow ninjas, Hiro travels the feudal Japanese countryside, defeating ever-more-powerful bosses as he makes his way to the dark fortress where said warlord resides. “We wanted to make a game with a wider appeal, so we could come home and play with our families,” level designer Ulrik Hauen-Limkilde says. [Jul 21, 2010]

Toy Story 3: Truth in Toys

Pixar may have concluded the Toy Story series with an emotional, thrilling third film, but you can keep the magic going in Toy Story 3: The Video Game, whose development team worked closely with Pixar, according to senior producer Vince Bracken. “Pixar was involved from beginning to end,” he says. “Their influence came as a natural byproduct of their expertise related to toys.” [Jul 14, 2010]

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